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What is EverQuest? | Who We Are | Our Charter | Resources | Contact the Webmaster


What is EverQuest?

EverQuest® is based on the traditional pen and paper roleplaying games like Dungeons & Dragons®. Set in a fantasy world where warriors, wizards and dragons exist; EverQuest provides a fully interactive environment where you can be good or evil; interact with other players and the world around you; develop skills such as blacksmithing and jewelcraft; and of course battle a wide variety of foes.

Who We Are

The Warders of Truth are a group of like-minded individuals who have banded together to oppose the enemies of honesty and fairness. Even our darker bretheren are well intentioned - they are simply less forgiving. The Warders are more of a family than a guild...our numbers are not great, but our spirit is. The Warders are led by the Keeper of Truth, who is in turn assisted by the Guardians of Truth and our associate members.

Our Charter

Our guild was created to give people who believe as we do that our EverQuest experience should be about fun for everybody. This document was created to give everyone the same information regarding the Warders of Truth practices (there should be no surprises for any of the members regarding guild rules).

To this end, here are the guild's guidelines for conduct:

  1. Please use the "Golden Rule" when dealing with other Guild members or the Citizens of Norrath.
  2. Dueling is strictly a personal choice. We do not prohibit dueling.
  3. NO DROP items (which are class specific) should be offered to members of that class in your group first and guild members or others in your zone (of the class in question) second.
  4. No guild member should endeavor to make a profit from other guild members due to the exercising of that characters' chosen trade skill.
  5. Any character who can Heal, Buff, Enhance, Teleport, Evac, or cast any of the Resurrection spells should provide this service to the guild at no charge to it's members, and as long as the circumstances are favorable to do so (pulling out of your group to do so should be the group's decision). When the spells require a reagent, the reagent should be provided or the cost of said reagent reimbursed to the caster wherever possible.
  6. If a Resurrection is requested of a Cleric the recipient should not meditate or zone until the spell is cast or the Cleric contacted gives an OK to do so (It seriously screws with the spell's success).
  7. Primary characters will be eligible for guild membership at 15th level and subsequent characters will be eligible at 10th level (all charter members of the guild are exempt).
  8. The guild exists to further the enjoyment of its members while playing EverQuest. Please keep this in mind as you explore it's myriad destinations.
  9. The Advisors and the Guildmaster exist to be available for advice or questions concerning their particular area or gameplay in general.

Censure of a player must be agreed upon by all of the Officers currently online, and anything said will be done through direct tells. A player should never be censured over Guildchat for any reason. Repeat offenses, depending on their severity, may result in the removal of the offender from the guild.

The following actions are considered censurable offenses.

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Resources

Here are a few of the places we get EverQuest information.
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Contact the webmaster.

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